To toss Wario off his ill-gotten throne, Mario must search new worlds for the six golden coins that unlock the gate to Mario’s castle. In his greatest Game Boy™ adventure, Mario™ faces off against his evil rival Wario™, who has captured Mario Land and turned it into his private playground. It's the most challenging and dangerous Game Boy adventure yet." What happens to Wario next is the subject of Super Mario Land 3: Wario Land and its subsequent sequels." The wicked impostor Wario has cast an evil spell on Mario Land. Mario's home is then restored and peace returns to the land. Stomp Wario out this time and you'll be rid of him, kicking him from the castle. Defeat Wario in this phase and he'll grab a carrot for bunny ears and commence and air attack. Stomp him three times and he'll flee to grab a Fire Flower so he can shoot fireballs at Mario. In the first phase of the battle Wario will don a Super Mushroom and grow super. If Mario can reach the top of the castle he'll find Wario, who can mimic all of Mario's attacks. Mario has to be quick, because one false step means starting all over again from the start of the level.
#SUPER MARIO LAND 2 SPACE ZONE FULL#
Wario has taken Mario's home and filled it full of nasty traps: fire breathing statues, spikes, moving platforms, lava pits, and more hazards.
Recovering all six golden coins opens up the castle and the game's final level. Each one has a weakness, and it's up to Mario to find it and exploit it. Mario will do battle with an angry giant bird, a swift mouse, a horrible witch, three little pigs in pots, an overbearing octopus, and Tatanga (the space alien final boss from the original Super Mario Land, apparently appearing in a rare cameo). While some can me stomped or fireballed, some nasties can't be defeated and must be avoided.
New baddies include ants, bees, and aliens. Be prepared to meet up with Goombas, Koopas, and other nasties. Speaking of baddies, several classic Mario villains return in this sequel. There's also a level that exists outside of all the zones that Mario can pass through as many times as he likes to collect coins and stomp the baddies. There's a slot machine house where Mario can cash in the coins he collects to gamble on extra lives and items. There are also a few extras scattered around the world map. Defeating the boss returns one of the six golden coins to the castle to unlock the door. Each zone consists of several levels where Mario has to jump, run, and dodge his way around obstacles and enemies before he reaches the boss. Mario journeys to the six lands of the land: Pumpkin Zone, Tree Zone, Macro Zone, Mario Zone, Underwater Zone, and Space Zone. Luckily a counter at the bottom of the screen keeps a running tab of crushed enemies. Each time he defeats 100 enemies a bonus Starman falls from the sky. He can power up with a Super Mushroom, throw fireballs with a Fire Flower, become invincible with a Starman, and (in a new move) use a carrot to grow bunny ears and flutter to slow his descent (much like the raccoon tail from Super Mario Brothers 3). Mario behaves much like the Mario of old. When Mario returned to Mario Land from his first adventure he found that his old nemesis Wario had stolen his castle and scattered the six golden coins that control the door's lock all over the land! Mario embarks on a quest to the six different realms in the land to recover the coins so that he can defeat Wario and take his castle back! The sequel to the Nintendo's Super Mario Land for Game Boy.